Eat. Sleep. Indie. Portfolio

Professional Game & Web Design
Al Ridley
Zoey Ridley

Eat.Sleep.Indie. is a small game development team founded by myself (Al Ridley) and my daughter (Zoey). With more than a decades worth of game development & testing experience between the two of us, we recently combined our efforts as Lead Developer & Lead Play-tester to help bring Creatives Storm's title Age of Gladiators II to Steam. We have both been holding controllers and sitting at keyboards since we were old enough to hold up our heads, and we bring that passion for gaming and a keen dedication to any project we work on.

Book Ends

         Creator | Al Ridley   Playtester | Zoey Ridley

In a world that has lost its happy ending, Book Ends is a local coop role-playing game that takes place in a story book. Grab a controller, grab a friend, and travel across this vast realm in search of answers to what has happened to this magical book and the happily ever after it once provided to the people charged with protecting it.

Al Ridley

Programmer / Developer

I have almost 2 decades worth of experience as a freelance programmer and over 7 years experience with Unity and game development. I began my freelance career programming data-driven web applications using Coldfusion & PHP, and after over a decade of success I decided to cash in all my chips and begin a life-long dream of developing video games for a living.

Work over the last several years has ranged from having a small part in games - setting up Steam SDK, building multiplayer frameworks, etc. - to Lead Developer for Creative Storm Entertainments sequel Age of Gladiators II. The development team was small and so my responsibilities were numerous, ranging from rigging character models to programming AI for the arena.

Zoey Ridley


Don't let her small frame or single-digit age fool you; Zoey is a pro at finding gameplay bugs. Possessing a knack for attempting to do things in ways that most others wouldn't, her contributions to the work at ESI have been paramount in ensuring a top-quality game is delivered.

Her love of video games began before the age of 2 when she would join me at my desk, grab the mouse and wander the world of Revery. Since then she has helped prepare several projects for release, including a children's book about the Forbidden City in China and receiving her first game development credit with the release of Age of Gladiators II.

  • Unity 5.x, 2017
  • SmartFox Server
  • Blender 3D
  • Steam SDK
  • Adobe Photoshop
  • Adobe Dreamweaver
  • MySQL Server
  • Coldfusion/Lucee
  • C#
  • UnityScript
  • Java
  • HTML5
  • CFML
  • PHP
  • Request A Quote